运算符
运算符的优先级
以下是运算符的优先级表,从最高到最低:
.
[]
! ~ + -
is defined
** * / %
+ -
... ..
<= >= < >
in
== is != is not isnt
is a
&& and || or
?:
= := ?= += -= *= /= %=
not
if unless
一元运算符
可用的一元运算符包括 !
、not
、-
、+
和 ~
。
!0
// => true
!!0
// => false
!1
// => false
!!5px
// => true
-5px
// => -5px
--5px
// => 5px
not true
// => false
not not true
// => true
逻辑运算符 not
的优先级较低,因此以下代码
a = 0
b = 1
!a and !b
// => false
// parsed as: (!a) and (!b)
可以被替换为:
not a or b
// => false
// parsed as: not (a or b)
二元运算符
下标运算符 []
The subscript operator allows us to grab a value inside an expression via index (zero-based). Negative index values starts with the last element in the expression.
list = 1 2 3
list[0]
// => 1
list[-1]
// => 3
Parenthesized expressions may act as tuples (e.g. (15px 5px)
, (1 2 3)
).
Below is an example that uses tuples for error handling (and showcasing the versatility of this construct):
add(a, b)
if a is a 'unit' and b is a 'unit'
a + b
else
(error 'a and b must be units!')
body
padding add(1,'5')
// => padding: error "a and b must be units";
padding add(1,'5')[0]
// => padding: error;
padding add(1,'5')[0] == error
// => padding: true;
padding add(1,'5')[1]
// => padding: "a and b must be units";
Here’s a more complex example. Now we’re invoking the built-in error()
function with the return error message, whenever the ident (the first value) equals error
.
if (val = add(1,'5'))[0] == error
error(val[1])
Range .. …
Both the inclusive (..
) and exclusive (...
) range operators are provided, expanding to expressions:
1..5
// => 1 2 3 4 5
1...5
// => 1 2 3 4
5..1
// => 5 4 3 2 1
加减运算符:+ -
乘法和加法二元运算符和一般认知一致。单位类型属于同一类的会做类型转换,否则默认转换为字面值,例如 5s - 2px
结果是 3s
。
15px - 5px
// => 10px
5 - 2
// => 3
5in - 50mm
// => 3.031in
5s - 1000ms
// => 4s
20mm + 4in
// => 121.6mm
"foo " + "bar"
// => "foo bar"
"num " + 15
// => "num 15"
乘除运算符:/ * %
2000ms + (1s * 2)
// => 4000ms
5s / 2
// => 2.5s
4 % 2
// => 0
在属性值中使用 /
运算符时,必须 用括号括起来,否则 /
运算符将被作为字面意思(即“斜线”)解释(以支持 CSS 的 line-height
属性):
font: 14px/1.5;
但是,以下属性值等价于 14px
÷ 1.5
:
font: (14px/1.5);
只有 /
操作符需要特殊对待。
Shorthand operators: += -= *= /= %=
Shorthand operators works like other common language. With list variable, the first value will be use to execute the operators and overwrite the list to turn it to a single-value variable. With string, node values only += works as an appending function. With number type value, all operators work exactly like a normal math. Similar for color value.
n = 12
n += 8
// => n = 20
int-list = 12 23 0 32
int-list %= 2
// => 12 % 2 = 0 (mod operator)
// => int-list = 0
mixed-list = node 23 'str'
mixed-list %= 2
// => error
mixed-list = node 23 'str' #2e7
mixed-list += 2
// => mixed-list = node2
s = 'str'
s += 2
// => s = 'str2'
c = #0e0
c -= #0e0
// => c = #000
指数运算符:**
指数运算符示例:
2 ** 8
// => 256
相等与关系运算:== != >= <= > <
Equality operators can be used to equate units, colors, strings, and even identifiers. This is a powerful concept, as even arbitrary identifiers (such as as wahoo
) can be utilized as atoms. A function could return yes
or no
instead of true
or false
(although not advised).
5 == 5
// => true
10 > 5
// => true
#fff == #fff
// => true
true == false
// => false
wahoo == yay
// => false
wahoo == wahoo
// => true
"test" == "test"
// => true
true is true
// => true
'hey' is not 'bye'
// => true
'hey' isnt 'bye'
// => true
(foo bar) == (foo bar)
// => true
(1 2 3) == (1 2 3)
// => true
(1 2 3) == (1 1 3)
// => false
Only exact values match. For example, 0 == false
and null == false
are both false
.
Aliases:
== is
!= is not
!= isnt
Truthfulness
Nearly everything within Stylus resolves to true
, including units with a suffix. Even 0%
, 0px
, etc. will resolve to true
(because it’s common in Stylus for mixins or functions to accept units as valid).
However, 0
itself is false
in terms of arithmetic.
Expressions (or “lists”) with a length greater than 1 are considered truthy.
true
examples:
0%
0px
1px
-1
-1px
hey
'hey'
(0 0 0)
('' '')
false
examples:
0
null
false
''
逻辑运算符:&& || and or
逻辑运算符 &&
和 ||
分别是 and
/ or
的别名,具有相同的优先级。
5 && 3
// => 3
0 || 5
// => 5
0 && 5
// => 0
#fff is a 'rgba' and 15 is a 'unit'
// => true
存在运算符:in
此运算符用于检查 左侧 操作数是否存在于 右侧 表达式中。
简单示例:
nums = 1 2 3
1 in nums
// => true
5 in nums
// => false
一些未定义标识符:
words = foo bar baz
bar in words
// => true
HEY in words
// => false
元组同样适用:
vals = (error 'one') (error 'two')
error in vals
// => false
(error 'one') in vals
// => true
(error 'two') in vals
// => true
(error 'something') in vals
// => false
在混合(mixin)中的使用示例:
pad(types = padding, n = 5px)
if padding in types
padding n
if margin in types
margin n
body
pad()
body
pad(margin)
body
pad(padding margin, 10px)
输出结果:
body {
padding: 5px;
}
body {
margin: 5px;
}
body {
padding: 10px;
margin: 10px;
}
条件赋值运算符:?= :=
条件赋值运算符 ?=
(别名 :=
)允许我们定义变量而不删除旧值(如果存在的话)。此运算符可以通过一个三元运算符和一个 is defined
二元运算来表达其等效的逻辑。
例如,以下内容是等效的:
color := white
color ?= white
color = color is defined ? color : white
当使用普通的 =
时,只是简单地重新赋值:
color = white
color = black
color
// => black
但是使用 ?=
时,第二次的赋值就会失败(因为变量已经被定义过了):
color = white
color ?= black
color
// => white
类型检查运算符:is a
Stylus 提供了一个名为 is a
的二元运算符,用于类型检查。
15 is a 'unit'
// => true
#fff is a 'rgba'
// => true
15 is a 'rgba'
// => false
或者,我们也可以使用 type()
BIF:
type(#fff) == 'rgba'
// => true
注意: color
是唯一的特例,当左侧操作数
是 RGBA
或 HSLA
时,计算结果都是 true
。
变量定义检查运算符:is defined
This pseudo binary operator does not accept a right-hand operator, and does not evaluate the left. This allows us to check if a variable has a value assigned to it.
foo is defined
// => false
foo = 15px
foo is defined
// => true
#fff is defined
// => 'invalid "is defined" check on non-variable #fff'
Alternatively, one can use the lookup(name)
built-in function to do this—or to perform dynamic lookups:
name = 'blue'
lookup('light-' + name)
// => null
light-blue = #80e2e9
lookup('light-' + name)
// => #80e2e9
This operator is essential, as an undefined identifier is still a truthy value. For example:
body
if ohnoes
padding 5px
Will yield the following CSS when undefined:
body {
padding: 5px;
}
However this will be safe:
body
if ohnoes is defined
padding 5px
三元运算符
The ternary operator works as we would expect in most languages. It’s the only operator with three operands (the condition expression, the truth expression, and the false expression).
num = 15
num ? unit(num, 'px') : 20px
// => 15px
Casting
As a terse alternative to the unit()
built-in function, the syntax (expr) unit
may be used to force the suffix.
body
n = 5
foo: (n)em
foo: (n)%
foo: (n + 5)%
foo: (n * 5)px
foo: unit(n + 5, '%')
foo: unit(5 + 180 / 2, deg)
颜色运算符
Operations on colors provide a terse, expressive way to alter components. For example, we can operate on each RGB:
#0e0 + #0e0
// => #0f0
Another example is adjust the lightness value by adding or subtracting a percentage. To lighten a color, add; to darken, subtract.
#888 + 50%
// => #c3c3c3
#888 - 50%
// => #444
Adjust the hue is also possible by adding or subtracting with degrees. For example, adding 50deg
to this red value results in a yellow:
#f00 + 50deg
// => #ffd500
Values clamp appropriately. For example, we can “spin” the hue 180 degrees, and if the current value is 320deg
, it will resolve to 140deg
.
We may also tweak several values at once (including the alpha) by using rgb()
, rgba()
, hsl()
, or hsla()
:
#f00 - rgba(100,0,0,0.5)
// => rgba(155,0,0,0.5)
Sprintf
The string sprintf-like operator %
can be used to generate a literal value, internally passing arguments through the s()
built-in:
'X::Microsoft::Crap(%s)' % #fc0
// => X::Microsoft::Crap(#fc0)
Multiple values should be parenthesized:
'-webkit-gradient(%s, %s, %s)' % (linear (0 0) (0 100%))
// => -webkit-gradient(linear, 0 0, 0 100%)